Assembly of the Star Trek Enterprise Polar Light, next episode. The painting of the saucer was the biggest challenge of this kit. Making a perfectly accurate painting pattern was very hard. I had to use paint masks sold under the brand Aztec wich reproduce the original pattern.
And that’s it, the first assembly test is done. Not easy. Not easy at all. Some details are still to be finalised but I can see the end of the tunnel after a 3 months work, about 80 hours. The real complication with this ship is the design itself : beautiful, elegant, so that the design will inspire almodt all of the others ships seen in Star Trek serials and movies. However, for the model maker, what a pain in the ass !
Hold onto your mouse, I remove your chair : philigore has just wrote an article. Yes, I know it’s crazy. I can’t believe it my self. He lied here, on his couch, with an empty look, mumbling incomprehensible words, drooling (well he’s not very young) onto a Power Rangers T-shirt he hadn’t replaced for months when suddenly he rose and shouted “tiens je vais faire un article !” (He doesn’t speak english). And that’s it, a wonderful article about an amazing werewolf sculpt from Twilight. Ow ! Sorry a “lycan” from the movie Underworld (I just got hit with a stick by philigore, well I liked him better when he was on his couch). It was worthwhile because he really surpassed himself.
I usually make static models. That is making like a “picture” of the model and not a “video”. I’m not very fan of animated models because there is always something I should but can’t animate : figures, mechanical pieces, wether conditions etc. I long ago made a practice to realize only static models. However there can be exceptions. Big scales space models allow animation since there is no figurines. That’s what I’ve done with the Enterprise light-up, using a LED kit to simulate the landing sequence seen in the movies.