I usually make static models. That is making like a “picture” of the model and not a “video”. I’m not very fan of animated models because there is always something I should but can’t animate : figures, mechanical pieces, wether conditions etc. I long ago made a practice to realize only static models. However there can be exceptions. Big scales space models allow animation since there is no figurines. That’s what I’ve done with the Enterprise light-up, using a LED kit to simulate the landing sequence seen in the movies.
Step 2 of the Star Trek Enterprise from Polar Light assembly. I’m introducing a new technique on this work, I d’ont know how to name it… maybe “internal backlight”… The idea is to simulate a light spot created by a floodlight on the hull surface of the ship. Of course, at first, a simple LED could be placed, trying to make its beam light only the hull part needed. Very difficult to obtain in my opinion : the beam wouldn’t have the correct form and how to adjust its luminosity ?
After a huge work which stole me many precious hours of my precious youth (hum), I should be able to present you a beginning of traduction of Fantastic Modelers. If you are French speaker you don’t mind (and you don’t read this english text anyway…) but if you are an English speaker this is made for you ! Only two articles have been translated so far but this will increase in the weeks to come.